NOTE:From this point on, the special stage will be inaccesible.
This zone follows closely from its Genesis brother complete with
raising doors, flame throwers mounted downwards on the ceiling,
Catekillers slithering along the ground, and Ballhogs jumping up and
down and throwing energy balls at you. Be careful when on moving
conveyor belts. Two conveyor belts could lie right next to each other
and go in different directions so that you struggle on one and realize
you're flying off the edge of the next. Watch out for electric
fountains that fire blasts in a circle around them. At one point in
Act 2, you'll come to a place where you can take two seperate paths,
up or down. Both lead to their own fates, neither of which are
extremely difficult. But the two are interconnected; you need to open
a path in one before you can complete the other. First, take the top
path. Travel through the flame throwers and up the many platforms with
2 Ballhogs until you reach a lone button. To the left are two doors.
One is opened and one is closed. When you hit the button, the open one
will close and the closed one will open. It will alternate like this
every time you pound the button, but no matter how hard you try, you
won't be able to get through those doors. Position the doors so that
the one closest to the button is closed. Now, backtrack to those two
path changes again. This time go down. When you continue past the
initial door, go right and you'll fall on a platform with a Ballhog.
Destory him if you want, but it's quicker to move on. Head to the left
and go down. You'l see another Ballhog. Bust him open or forget about
him, but you need to head right. You'll reach a repeating pattern
where you must head left, then right again, then you must do it again.
After this third time, you'll come to a gap. Jump it and continue on.
You'll go through a door. Behind it is a teleporter. Step inside to
teleport to a part of the upper section of he pathway split. Walk to
the left and you'll fall down in between those two alternate doors.
But thanks to us pressing the button earlier, the pathway is now open!
Continue on and you'll reach the end of the second Act. The third Act
is a maze in itself. Certain doors will open for you, certain ones
won't. However, there are rings in this Act unlike any time before, so
try to gather them all. Go through the first door and bounce on the
spring to get all the rings. Then, go back down and continue right
from that spring. Then, fall into the hole you come to. There's a
spring and a door down there. Go through door. Head right to anoher
door. Go up and left, then go up and right. You should be at a
conveyor belt. Go past it and go through the door. Go up with the
spring. Go up and head right. You should have 50 rings at least. Fall
down the LONG hole for a 1-up. Now, follow these directions:
Up, Left, Up, Left, Up, Right, Up, Right, Up Left.
Jump down the small hole grabbing the rings and bounce back up. Head
left and hit the button to open the door. Continue left, bonce up and
grab the rings, and go through the door on the right to get outside
the factory and onto what seems like the roof with 81 rings. Hmm, I
wonder who you'll meet out here? Robotnik runs away from you and jumps
on a platform which carries him up to who knows where. Why don't we
find out? Jump on the platform when it comes back down. It carries you
up to... the end of the act?!!?
Sky Base Zone
This zone is notoriously more difficult than any of the others because
of the immense amounts of lightning and electricity arcing through the
area. Luckily for you, you can see the electric paths flicker a few
times before they activate full power; just enough time to get out of
the way and into a safe spot. (you hope) Orbinauts, Cannons, and
Bombbots are here, so you have even more to worry about. When you get
on a floating platform, wait for the electricity to disappear before
you fly ahead. Eventually, if you're lucky, you'll reach Robotnik's
actual Sky Base at the end of the act. You go climb up the base in the
beginning of Act 2. There are cannons everywhere, so be careful.
Hopefully you brought a shield along with you from a previous zone,
cuz you ain't gonna find one here! At one point, you'll be chased by a
spike covered wall. Not to mention you'll encounter a Bombbot as you
run away from it. Come close to the Bombbot, thenback off and wait for
them to explode before you continue to run away from the spike wall.
At the end of the tunnel, you'll come to a long chain. Go downwards to
the left. You'll have to dodge plenty of cannons down here that shoot
actually big bullets, not energy pellets. The bullets travel slower so
you can't dodge them easier. After these cannons you'll come to a door
which will take you inside the flying fortress. Arrows will point you
along to something... the end of the act. Now you're ready for Act 3,
the final act of the game....
As you travel downright, you'll encounter Robotnik who's got himself
protected in a tube with a plunger on the bottom. Whenever he hits
that plunger, a ball of energy will form on the orb on the top of the
screen. When it comes down, it will home towards you, so jump to the
other side of the screen right before it fires to confuse it. It will
get its bearings though right before it goes through the ground. So
jump back to the other side. Fire will come out of 3 tubes on the
ground - IN THIS ORDER: Left, right, middle. Be ready to jump over
them. Keep hitting Robotnik's tube whenever you get the chance. Twelve
hits will break his tube. Then he will run away from you and jump in a
teleporter. Follow him in.....
(THe BIg PAge)
Scrap Brain Zone