Realizing that any knowledge that might be tucked away in your mind
isn't coming back to you in a hurry, you grasp your new sword and look
around. You see the two buildings, and consider knocking on the door
and asking for help, but then think again - if the residents of the
house haven't come out to help you, it means either that they have
seen you and are unwilling or unable to help, or that they haven't
seen you. If the first is true, then there would be no point in
knocking on the door. If the second is true, you are still unaware of
what kind of people they are, and it might be risky to just present
yourself to them.
These choices gone, you turn away from the buildings and begin to walk
out of the alley.
There is no doubt in your mind that you were sent. The person who sent
you, and the reason - that is what eludes your memory. But at least
you now have a name to call yourself. Amberleigh. You whisper the name
to the confines of the dripping alley, waiting for your still-foggy
brain to grasp the fact that this is who you are, your identity.