You decide that if you're going to get out, you have to work fast
because the new room from within you're confined might be airtight. Yo
see three idd lokking spots on the wall which was believed to be a
dead end. You push on them all and the dead end prooves to be a secret
passage in its self. You walk up and inclined ramp into a room
resembling an assembly room. The coast is clear except for the creepy
organ playing somewhere in the distance. You and your friends advance
into the room and start walking. You notice a door leading to the
garden. It's unlocked. The organ starts playing
louder.