Angel Island:
This zone is basically the tutorial level. Use it to learn
Sonic's moves. Try spin-dashing into rocks and dead ends --
occasionally you'll find a secret area. For example, from the
beginning, go to the right and leap down where the vines are. Then,
go to the left and spin dash into the cliff. There should be a large
golden ring that brings you into the Special Stages. Throughout the
game, there are innumerable areas like this one. When you get a
shield, try using its special effect (only usable by Sonic). The
flame shield will allow you to make a forward-leaping attack. Note:
The lightning and flame shields will wear off when you hit water.
Mid-Boss : The overgrown flamethrower.
Note: you will meet this boss twice -- one when it sets the
forest ablaze, and again when you actually fight it. Once again, the
first zone is a tutorial. As with most of the other bosses, this one
follows a definite pattern. Observe it and attack when you can
safely. For this one, wait until it fires its flame and then hit it a
few times before it goes to the top of the screen and moves to the
other side.
Robotnik: Bombing blimp and flamethrower When the blimp starts to
come from behind you, just keep running to the
right, and you'll outrun the bombs. Don't worry about Tails, he'll
just get blown up a couple times, but hey, he's the sidekick! Anyway,
later you will see Doc Robotnik flying in the background. A few
moments later you will cross a bridge and stop. Don't stay on the
bridge -- Robotnik will destroy it, and if you do want to move in for
one hit, you can, but not two. Again, note the Boss's patterns, and
attack when you can.
Hydrocity Act 1:
Here's your first experience with long-term underwater treks.
Whenever possible or necessary, stop at a cluster of bubbles on the
floor and wait for a large bubble to breathe. (You'll be able to tell
when to get some air when the countdown begins, and the music changes.
If you see a countdown without a music change, it's probably Tails
who's drowning. Once again, ignore him.) Also, a bubble shield will
remove the need to stop at bubble clusters. In some places and for
some enemies (like to get rid of a Blastoid safely), you will need to
use the spin-dash.
Mid-boss : The washing machine.
Now to get all that grime out from adventuring! When the boss
first comes down, DON'T attack it. Wait until it goes back up, makes
two passes along the bottom, and lands on the post in the middle.
Then, while it's getting prepared to take you for a spin, jump up from
directly below it and hit it until you're picked up by the current.
Remember -- dodge, jump, rinse, and repeat as many times as necessary.
Hydrocity Act 2:
This level starts out in a closed room. Now use what you learned
from Angel Island to break out to the right. Then, race for you life
as the wall follows you from the left. Use spin-dashes constantly.
Everything else is pretty much the same!
Robotnik : Some machine with depth charges and waterspout maker. This
boss is much easier using Tails. All he has to do is ram the bottom
of the ship with his tails, but just watch out when those rotors start
moving! As for Sonic, he will have to attack when Robotnik comes down
to create a water vortex, or if he wants to be more agressive, use the
explosions from the depth charges to propell him toward Robotnik!
Marble Garden:
Prepare for some fast-flying action! New objects are the blue
wheels embedded into hillsides and blue tops! Use a spin dash right
next to a wheel to change the landscape! On a top, push left or right
to direct it and to move upward! Also, certain walls can be destroyed
only by ramming them with a top.
Mid-Boss : The Tunnelbot
Like on Angel Island, you will meet this boss once or twice
before you actually fight it. This one should be pretty simple --
avoid spikes from the celing and hit it when you won't hit the drills.
Robotnik : Air fight against a flying Robotnik with a big drill! This
time, this boss is harder for Tails. Tails has to do the same thing
as for the last Robotnik, but timing is critical. For Sonic, just hit
the machine right on the winshield, avoiding the drill. Whomever you
choose, the boss's pattern will be from right, above, below, right, I
think.
Carnival Night:
Yea! A theme park! Everything's pretty much the same except,
there are a LOT more hidden places than in other zones, and a few more
toys. There's the cannon which will launch you in the direction of
your choice. Of course, we must not forget the anti-gravity pads and
balloons to bounce off of. Large, black wheels to get dizzy on, and
the unforgettable rotating barrels. To get barrels to move, try
shifting your weight UP and DOWN. Note: Not all barrels move very
far.
Mid-Boss : Uh... sorta like the ancient Arkanoid, except you're on the
blocks This guy's really easy. When it first launches the spiked pad,
hit it
right away. When the pad hits it's carrier, hit the carrier again.
Keep this up for four times.
Robotnik : Ball bearing and lightning-vortex maker
OK, this one's a little harder. When Robotnik drops the ball,
get away from it since he'll use it to focus his lightning on. When
the light show ends, park right next to the ball, and I mean right
next to! Wait for Robotnik to come down to pick up his toy, and
attack, Attack, ATTACK! If you positioned yourself right, you should
hit the ship right between the lightning generators.
Ice Cap :
If you're playing as Sonic, you'll get to see him snowboard. If
you're playing as Tails, well, too bad. Same as usual, plus a few
sleds and lift cups. When you find and impassable wall, either you
came from the wrong side, or you need to ram it through. Remember the
Marble Garden? Find a block of ice and slide away! Also, there are
some little cups with safety rails. Spin- dash into the cup to send
it flying upward. Plus, ever want to know what it feels like to be
fresh frozen? Just watch out for gas clouds from the celings. Note:
Flaming and lightning shields will be useful here -- they destroy the
Star Pointer's stars and they seem to prevent you from being frozen,
I'm not sure.
Mid-boss : The ice collector
This one will collect a shield of ice and make two passes at you.
Wait until it launches its shield off to attack, then avoid the
falling ice rocks.
Robotnik : The big ice machine
This one's the mother of all freezers! When it opens up, jump on
the platform and destroy it! Just beware for the occasional blast
from above. Note: At least the lightning shield seemed to prevent
freezer burn.
Launch Base:
You're at the final zone! But be careful! Certain blocks that
are red and holding a glowing something will change the patterns of
the half red, half black walls. Also, watch for the elevators and
spinning cups. This one won't be IMPOSSIBLY hard.
Mid-boss : The spike-swinger
The usual - observe and attack. If you got this far, you should
be able to beat it without too much trouble.
Robotnik : The final battles! (You DO have rings this time!)
First stage: Ball launcher
Use the platform that opens up to launch bombs to jump up
and hit Robotnik. Hit 8 times to continue. Launch pattern is... up
(far), down, up (near), down, up (far), up (near), down...
Second stage: Laser blaster
After seeing Knuckles take a swim, watch for more boss
patterns. Bounce on the top of this one a couple times as it goes up,
but watch for the little guard. Hit it once on its way down. Each
section takes 4 hits, plus one to finish this boss.
Final Battle: The Nightmare with spikes and a good grip OK, you made
it this far, but you better stay alert! This one starts by passing by
you from the right then from the left. Time your jump each time so
that you hit the winshield -- not the hands below or the spikes above.
Then wait for it to come down and try to make you run
into the spikes. Stay behind it -- you can still get caught
by the hands on its way up! Wait until it moves off the screen then,
move Sonic or Tails to the centerIt'll make another two passes,
starting on
either side and then from the other. Tap the jump button
slightly and push in its direction, you should be able to hit it.
From there, it repeats by trying to impale you. Just think -- only 8
hits! (Heh, heh!)
Special Stage hints:
Stay calm and composed. You're only running about at around 50
MPH! Find a pattern to each level. Don't forget to jump.
If you time your jumps right, you can jump over two blocks at a
time! Practice.
Now, to the specific zones.