Before you can say a word, the door flies open, and a great wind pulls
you forward...
You are in a small, damp cell, trapped behind iron bars. Your tiny
cell has a bucket of water in one corner, a small pallet for sleeping,
and a small window, also with bars. There is no apparent escape.
You hear snoring coming from the cell across from you, and a large
figure is lying on the pallet. You consider attracting the attention
of your fellow prisoner.
You can also see the jailkeeper in the corridor beyond. You also
could try to attract his attention.
When you lay your hand upon the knob, the omnipotent voice again fills
the room. “You have chosen the Dungeon. Good luck.”